About Me
I'm a Software engineer and Gameplay Programmer focused on .NET and Unity for immersive 3D games and interactive XR/AR experiences.
View Resume
Projects
Demon Wars: Commodores Command
Unity · VR/AR · Multiplayer
- Cross-platform VR/AR tabletop strategy game for Meta Quest 2 & 3.
- Unity Netcode multiplayer & NavMesh AI.
- Meta Interaction SDK for hand controls.
Career Fair Demo
Unity · Meta Quest 2 & 3 · Meta Interaction SDK
- Interactive VR demo designed for Meta Quest 2 and Quest 3.
- Implemented precise hand interactions using the Meta Interaction SDK.
- Showcased immersive UI and seamless controller support.
- Optimized for performance on standalone VR headsets.
Candy Carnage
Unity · C# · FPS Prototype
- Chaotic first-person shooter where candy becomes deadly.
- Built core FPS mechanics with polished movement and shooting.
- Experimented with vibrant visuals and over-the-top particle effects.
Warner Robins – Unity AR Experience
Unity3D · Vuforia · AR
- AR experience with real-world poster scanning.
- 3D airplane models & animations in Blender.
- Deployment for Android, iOS, and HoloLens 2.
Theater Of The Mind
Unity · 2D · RPG · Game Jam
- Developed core bow and arrow combat mechanics and enemy AI.
- Created pixel art assets and animations.
- Built a polished single-player RPG within a 72-hour game jam.
Skills
- Languages: C#, C++, Java, JavaScript, HTML, CSS, SQL, R
- Tools & Frameworks: Unity, Unreal Engine, ASP.NET Core, Blazor, Azure DevOps, SSRS
- Design: UI/UX, Game Design, Agile, VR/MR, 3D Pipelines
Professional Experience
Software Engineer – Inventure I.T.
March 2025 – Present · Savannah, GA
- Developed full-stack applications using ASP.NET Core, Blazor, C#, and SQL, including a MAUI Blazor hybrid Point-of-Care app.
- Enhanced UI with responsive HTML, CSS, and JavaScript, implementing dynamic search, sort, and pagination.
- Created SSRS reports to automate billing workflows, cutting review time by 50% and reducing support calls by 30%.
- Managed Agile sprints and CI/CD using Azure DevOps across business-critical systems.
Gameplay Programmer – Tupelo Labs
Jan 2024 – March 2025 · Savannah, GA
- Led gameplay development on a VR tabletop strategy title using Unity, Netcode for GameObjects, and Meta Quest SDKs.
- Implemented NavMesh-based AI, hand tracking, and controller support for Meta Quest 2 & 3.
- Directed prototyping, sprint planning, and intern mentorship using Trello and Unity’s XR toolkit.
Software Engineer Intern – S.A.L.T.
Jan 2023 – Dec 2023 · Statesboro, GA
- Added ASP.NET confirmation dialogs for ticket deletion/restoration in CompleteMD software.
- Refined SQL stored procedures to remove data duplication in lab reports and reduce downtime.
- Resolved validation and email expiration bugs to stabilize production behavior.
References
References available upon request.